ZDaemon FFA Survival
~~~~~~~~~~~~~~~~~~~~

The rules are easy:
- Kill every player
- Kill every monster
- VICTORY

Gameplay / features:
- The game waits for at least two players.
- After 10 seconds the game begins.
- Players which join later have to die.
- Ammo will increase during gameplay, so there is no need for (stupid) infinite
  ammo. Not all maps have ammo.
- Monsters spawn as long as there are at least two players.
- Last player gets full Health and Ammo (200/200) and has to kill all monsters.
  BFG9000 helps a bit.
- Last player has limited time to kill all monsters and win the game.


Important Settings:
- sv_acs_world_exit 1
- sv_noexit 1
- maxlives 1
- gametype 4   // Survival
- skill 3      // Ultra Violence

+------------------+------+--------------------------------------------------------+
| Custom CVar      | Def. | Description                                            |
+------------------+------+--------------------------------------------------------+
| maxmonsters      |   25 | Sets the number maximum alive monsters in the map.     |
| maxtime          |   90 | Time for last player to kill all monsters (in seconds).|
| killdelaydamage  |   30 | If the game is running and you don't kill a monster    |
|                  |      | for that time (in seconds) you get 20 damage.          |
| debug            |    0 | Prints debug messages.                                 |
+------------------+------+--------------------------------------------------------+


Version 1
- initial version

Version 2
- announcer "last second save" added
- ArtiBlastRadius added
- killdelaydamage added

Version 3
- default killdelaydamage 15 -> 30
- default maxmonsters 20 -> 25
- default maxtime 50 -> 90
- terminate SC_KILLDELAYDAMAGE script

Version 5
- time based music if levelnum returns 99
- announcer sound variation
- more intro music

Version 6
- usage of ZD_UpdateJoinlimit instead of killing too late joining players


2026-06-13 Krawa
